KinoMural 2020: a visual story about camouflage in 4K

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 Exhibitions

This year's KinoMural showed an astounding number of visual murals where a lot of young visual artists wanted to tell a story. My story was about hiding reality in structural, abstract forms.

Behind the camouflage - visual experiment

My main goal was to hide a three-dimensional form in a two-dimensional representation where the viewer would be hypnotised and then, in the climax they would understand what the picture depicts.

I wanted to lock something truly recognisable in a blink of an eye. After some experiments I decided to 3D-scan my own head/face. The most commonly recognised shape (or symbol) is a human face. People tend to see faces in everyday objects like electrical outlets, kitchen appliances and so many more. That's why I decided to hide a representation of my own face in the camouflage project.

The animation presents an experimental search for the limits of camouflage - where the image sinks into abstraction and where its forms emerge. By separating the communication channels of the image (such as movement, shape, colour, position, etc.) and using only a few (contrast, movement) the subject of camouflage is studied. The task is to partially uncover three-dimensional solids in front of the viewer, which can only be recognised by means of line patterns. Through their flow in relation to one plane, the work has many climaxes in which the image is fully camouflaged and in which the image is most exposed. All the fragments between these points are equally important - they represent the discovery and covering of solids in turn, and the whole closes in the form of rhythmically built tensions.
The Camouflage video description

Tools used in my project

I tend to use open-source software to cherish it's open nature - my 3D modeling program was Blender in which I also edited the moving sequence. I also composed music for the whole animation - this part was done in LMMS. I personally love opensource projects and I'd like to share my joy of using community-based software.